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- #PS2 EYE TOY GAMES ANTIGRAV SERIES#
- #PS2 EYE TOY GAMES ANTIGRAV PS2#
- #PS2 EYE TOY GAMES ANTIGRAV FREE#
Everyone, even non-gamers, felt like they could just jump in and play, which was great.
#PS2 EYE TOY GAMES ANTIGRAV FREE#
The unencumbered feeling of no wires and feeling free (instead of connected to your television) was very important, as was the simplicity of the controls. It was created to allow you to physically interact with games, such as Antigrav, EyeToy Play and Kinetic, using your body. The EyeToy USB camera was the first of its kind to translate your body movements into game controls, map your face onto in-game characters and more.
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Over the last decade, I’ve had the privilege of working on some of PlayStation’s latest and greatest – the EyeToy being one of my first big projects when I joined the company in 1999.
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Although AntiGrav's a much better work out - and ironically, the squats and deep knee bends required to execute the jumps and Turbo Meter in the game will help you get your leg muscles in shape for boarding down a real mountain.Hi everyone – it’s hard to believe it’s been 10 years since the PlayStation 2 launched and 11 years since I first started here at Sony Computer Entertainment America. Replace snow with hover rails, swap the controller for the body movements picked up by the Eye Toy camera, and you've pretty much got the same game.
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#PS2 EYE TOY GAMES ANTIGRAV PS2#
In fact, this game is probably closest in format to the very popular early PS2 snow boarding game, SSX. That brings up one of AntiGrav's few bad points - if you get too out of sync with the course and camera by moving your head to far too the right or left, you may lose control of your character completely and have to stop and recalibrate your head into the correct player control position.ĪntiGrav arrives just in time for snow boarders to start training for the upcoming ski season. Just when you think you've got it sussed, you'll cruise over a turbo boost that will set you scrambling to regain control. There will be obstacles to duck or jump and shortcuts to find. You'll also want to get into a Launch Pad that will start you flying through the air, attempting to ride through floating rings - again for maximum points.
#PS2 EYE TOY GAMES ANTIGRAV SERIES#
There will be different combinations of High, Mid and Low targets - hitting all in a series will yield bonus points. Once you're off on your first run, you'll need to jump on a rail and hit tokens to score points. This decision will be aided by comments made during their intro such as "Large and in-charge" or "Time to shred some sled". First up you must choose between Single or Multiplayer modes and which of the eight super-cool characters you'd like to be: Nomad, Luna, Mika, Compound, Jett, Skye, Tetsuo or Tantrum. Once the Eye Toy camera is calibrated to track your face, your body movements (right, left, up and down) will directly control your hover board ride.ĪntiGrav is set in a non-descript "futuristic" environment. This time out, instead of battling monkeys or Sega characters, you will learn to expertly ride a hover board - yes, if you were ever jealous of Marty McFly and his wheel-less floating skateboard in Back to the Future II, this game is for you. AntiGrav takes the first step in a different direction and that has to be a boost for the interactive Eye Toy concept. Until the introduction of AntiGrav, all previous Eye Toy games had pretty much been variations of the same theme - a collection of mini-games that required short bursts of attention and frantic activity, but not too much in the way of skill or strategy.